Gerber Technology, a leader in integrated software and automated solutions for the apparel and industrial markets, has announced that Rich Colburn, simulation engineer at the company, will speak at the Blender Conference 2016 on October 28 in Amsterdam. Blender is a suite of free, open-source 3D content creation software created by global network of users. Blender software, supported by the Dutch non-profit organisation Blender Foundation, is also the rendering engine behind Gerber’s AccuMark 3D technology. Colburn’s talk, titled ‘Blender as a Garment Design Tool’, will highlight the ways Blender can be utilised by the fashion industry. His presentation will provide an in-depth look at Gerber’s latest innovations in 3D and the company’s work with fashion designer Danit Peleg, who used AccuMark 3D powered by Blender to support visualisation, animation and simulation in the creation of a five-piece line of 3D printed garments. Peleg recently partnered with Gerber to help the company develop and evolve its YuniquePLM and AccuMark line of products in their efforts to make it easy for anyone in the world to design, produce and sell great products and get from concept to market quickly and seamlessly. Colburn is a veteran Blender Conference presenter. Last year, he discussed how his work at Gerber was leveraging Blender to create virtual cloth, a key to transforming the design process. His 2016 talk will take a deeper dive into the ways fashion designers can use technology such as Blender and AccuMark 3D to design, create and modify digital clothing. “One of the most amazing things about Blender is its versatility,” Colburn says. “This software has uses in just about every industry imaginable. Gerber is using Blender to create tools that accelerate and improve the clothing development process for both traditional and 3D printed clothing. With 3D, designers can create and adjust virtual sample garments and use animated characters to model them, saving vast amounts of time and costly materials.” Other events on the schedule for Blender Conference 2016 include an animated film festival; workshops focused on using the software to create art and video games; French- and Italian-language roundtable discussions; panel discussions; and an ‘ask us anything’ session with Blender’s core development team. Held annually in Amsterdam, the three-day Blender Conference draws hundreds of visitors from a wide variety of industries, including fashion, automobile design, animation, sports, gaming and more.